Artists are the backbone of any game development studio, including right here at Sumo India Studios.
We when started with Sumo Pune in 2008, we were primarily an art studio. Eventually, we expanded to other departments including Programming, Design, QA and Management roles – but the Art department was there from the very beginning.
We have been expanding rapidly for the last couple of years, and with that our requirement for quality character artists have increased exponentially. We sat down with a few of our experienced character artists to share their viewpoints on what aspiring character artists can do to improve their portfolios – and maybe one day work alongside us at Sumo India!
ANATOMY AND AESTHETICS
FORMS
Before trying to move onto details, spend enough time improvising form. It doesn’t matter how many details you add – if you don’t have a solid base, the character will look never appealing. A character piece with really good form already looks amazing.
DON’T MAKE CHARACTERS IN JUST ONE POSE
TOPOLOGY
DRAPERY
OBSERVATION AND TAKING FEEDBACK
If you’re an aspiring character artist looking for your next role in the games industry, check out our open positions on our Sumo Pune and Sumo Bangalore career pages.